Objects

In the room right click context menu there is an option to create a "New Object".

Currently you can create 9 different object types.

Selecting Objects

You can select objects by right clicking on them or by clicking on their button on the bottom right of the screen. After an object get selected an editing handler apprears around the object, now you can drag the object to move or use the handler corners to resize it.

Editing Objects

If you right click on an object while it is selected its context menu appears. In this menu you can see options which are common for different objects and special options for that specific object.

  • Remove:

    Removes the object

  • Set Picture:

    Sets the object picture.

    This option is only available for ClickableObject,PickableObject,CombinableObject,SelectableObject and Picture

  • Set Native Size:

    Resize the object to it real picture size.

    This option is only available for ClickableObject,PickableObject,CombinableObject,SelectableObject and Picture

  • Preserve Aspect:

    Toggles the preserve aspect mode.

    This option is only available for ClickableObject,PickableObject,CombinableObject,SelectableObject and Picture

  • +10% Opacity

    Increases the object opacity by 10%

  • -10% Opacity

    Decreases the object opacity by

  • Absolute Background

    Resize the object to it real picture size base on its parent size.

  • Set Second Picture

    Sets the object selected picture.

    This option is only available for SelectableObject

  • Set Icon

    Sets the object icon. Object icon appears when it goes into the inventory.

    This option is only available for PickableObject

  • Set Detail Room

    Sets the room to switch to when this item gets selected in the inventory.

    For more detail on how to use it click here.

    This option is only available for PickableObject

  • Set Combinable With

    Sets the target object that can be combined with.

    For more detail on how to use it click here.

    This option is only available for CombinableObject

  • Set Pickable

    You can choose an object here and it will get removed when this objects gets combined with anothor one.

    For more detail on how to use it click here.

    This option is only available for CombinableObject

  • Choose Action

    You can choose an action to be done after interacting with this object. For example for ClickableObject the action gets triggered when you click on the object, or for the PickableObject the action gets triggered when you pick the object, etc.

    For more detail on how to use it click here.

    This option is only available for ClickableObject,PickableObject,CombinableObject and SelectableObject

  • Activate/Deactivate

    Toggles the object activation interaction mode. For example when a ClickableObject gets deactivated it no longer trigget click action.

    This option is only available for ClickableObject,PickableObject,CombinableObject and SelectableObject

  • Set Requirement

    When you set a requirement object its actions only gets triggered if you have that object in the inventory.

    This option is only available for ClickableObject and SelectableObject

  • Set Draggable

    Toggles the dragging option for the objects.

    This option is only available for ClickableObject and SelectableObject

  • Set Parent

    Sets the object parent. Its useful when you want to put an object into anothor object. (Like a key in the drawer)

  • Toggle Visible

    Toggles object visiblity. When an object gets hidden you can select in using its button on the bottom right side of the screen.

  • Toggle Selected

    Toggles object selected option for a SelectableObject.

  • Hide Self After

    This option only appears if you choose "ShowObject" or "HideObject" action for it. This option causes that object itself gets hidden after triggering its action.

    This option is only available for ClickableObject and SelectableObject

  • Set Tip Order

    for the PickableObject, CombinableObject and Minigame objects game can show hint to user. This options controls the hinting priority.

  • Send To Back

    Sends the object behind all other objects.

  • Lock Position

    Locks the object handler so that you can't accidentally move or resize it.

Object Types

Clickable Object

This object acts like a button, you can assign a picture to it and you can do different actions after a click happens. Click on the Action to see list of all actions and what they do.

Pickable Object

This object can be picked and goes into the inventory and then can be used as a requirement or to combine it with anothor object.

For more detail on how to set requirement click here.

For more detail on how to combine items click here.

Combinable Object

This object has the ability to get combined with anothor one.

For more detail on how to combine items click here.

Selectable Object

This object has the ability to get selected when gets clicked.

For more detail click here.

Picture

This object shows a picture.

Timer

This object shows the level timer.

Minigame

This object defines a minigame.

For more detail click here.

Text

This object shows a text on the screen.

For more detail click here.