Designing a level
Editing a level
By clicking on the "Edit" button for each level you will enter the play mode and now you can design the level. After entering the play mode you will see a UI like this.
On the top right of screen you can see a save button and under it the rooms list and under the rooms list you can see the objects list in the current room. By default when you create a level it creates an empty room for it.
Adding room
If you right click on an empty spot on the room a context menu appears. "Add Room" will add an empty room to the level and opens it.
Clearing Room Objects
If you right click on an empty spot on the room a context menu appears. "Clear Objects" will remove the objects and them remve can be removed;
Removing room
If you right click on an empty spot on the room a context menu appears. "Remove Room" will remove the current opened room.
Room Child Mode
Child mode makes the room appears like a modal window. If you right click on an empty spot on the room a context menu appears. "Toggle Child Mode" will active and deactive the child mode.
Setting Background
If you right click on an empty spot on the room a context menu appears. "Set Background" will set a background to the current room. After choosing "Set Background" you will see a list of all images available for this level. Click here to watch the tutorial if you want to see how to add images to the level.
Room Navigation
Each room has three button on the left, right and bottom of the screen. Each can be used to switch to anothor room.
If you right click on an empty spot on the room a context menu appears.
"Set Left Room" will assign a room for the left button to switch to.
"Set Right Room" will assign a room for the right button to switch to.
"Set Previous Room" will assign a room for the bottom button to switch to.